Sunday, 31 October 2010

I got hacked!

Yep, I did. And I really mean hacked. No social engineering involved, or anything of the sort. I did not fall for a scam, I did not buy gold, nothing like it.

What happened is, my main e-mail account was compromised, probably because there was a keylogger on one of the college computers I used it on. From my main e-mail account, the hacker got access to some of my WoW account data and he managed to reset the password. From there on, he attached an authenticator and blocked me from accessing my account.

I went through the recovery process and everything should be restored by the time I get my computer back on Tuesday or Wednesday. Whoever he was, I think he loved my more than one hundred thousand gold pieces that I had on all of my characters combined.

Did I learn anything? Not really, since it was due to lack of security in my college. I can't avoid opening my e-mail there, so all I can do is to change my passwords at home, after each occasion of accessing my accounts in college. I should also probably delete my old e-mails more often, as my WoW account data was in on old e-mail on my main e-mail account.

Will I be buying an authenticator? No, definitely not. It's not that I think it's a waste, it's just that I hate having an additional gadget on my desk. If I get a decent mobile phone, I will get the mobile app at one point, but my current phone is not supported so that will have to wait.

I think that two years of gameplay with no issues is a good track record, so I'm not worried really. Even less so, since my new WoW e-mail is now completely isolated from all my other accounts.

Thursday, 28 October 2010

Hardware issues are back...

In case you didn't follow me for the last few months, my laptop malfunctioned. It happened slowly but, over time, I couldn't do anything on it because it would go out as soon as I put even the slightest stress on it. Last week, I finally ordered a new computer and got it last Friday. Sadly, the GPU was busted and I finally got it replaced on Monday. The computer worked perfectly until last night, when something else malfunctioned and it wouldn't boot. Today, I left it at the shop so they can find the problem and fix it properly.

Sadly, since it's the holidays, I won't be getting it back until Tuesday or even Wednesday so I won't be playing WoW again. This really sucks, but there's nothing I can do about it except be patient. Hopefully, once I get it back next week, all these problems will go away at least for a while. For now, I will follow the blogosphere, try to post a tip every now and then and possibly write a quick rogue guide since that is the last alt I have at 80.

Tuesday, 26 October 2010

It's good to be back!

The computer is finally working so, at long last, I played the game again today. Mind you, I have a headache, so I haven't played nearly as much as I would like to. I managed to spec Larthas and have been practicing my new priority system. I have also done the Hallow's End daily and spent some time rebuilding my settings with the new Zero Auctions addon. It work's pretty much the same as always, except you have to confirm every auction now.

Other than that, I didn't play much. I will probably try and spec some of my other characters tonight and spend more time at it tomorrow if the headache is gone.

On a related note, glyphs seem to selling like crazy still, so I should probably try to get in on that.

Sunday, 24 October 2010

Hardware sucks...

My hardware troubles still persist so I won't be playing anything any time soon, sadly.

I've been hearing about various bugs introduced in patch 4.0.1 from my brother in law. It seems his game completely freezes sometimes when he enters a random dungeon, and, apparently, others have this issue also. All he can do at that point is to physically turn of and restart his computer. Anyone else having any weird issues? Any fixes for those? I would hate to finally be able to play the game and then be blocked by a nasty bug.

Saturday, 23 October 2010

Busy, busy!

Sorry for not posting, guys, but I've been busy for the past few days trying to get my new computer into a usable condition. I got it yesterday morning and get this, it's broken. I guess it's a factory defect, so there wasn't much I could do. I took it back to the store (drove all the way to Zagreb), where they plugged it in and it was suddenly working. When I got it back home, it worked for an hour, but then the troubles began again. I will probably have to get the GPU replaced, but at this point, it could be anything so I might even have to leave it at the shop. The good news is, I have the warranty so it's all free. The bad news is, I still have to pay for travel expenses so right now I'm regretting not buying it somewhere closer for a bit more money.

As for WoW, here's something. It seems I have mislead you and the cooldown on epic gem transmutes was not removed. Sorry for spreading missinformation.

Tuesday, 19 October 2010

Patch 4.0.1 Shaman Healing

Well, my fourth alt was a shaman and, while I did level as elemental, I also made him a healer and used a healing spec through the dungeons. As usual, this is all purely theoretical, so don't crucify me if I'm wrong, just let me know and I'll try and fix it.

Talents are... let's just say a bit weird. I'm really not sure what you should do with some of them so allot of this is probably personal preference. I guess 31/2/3 is what I would go with right now, but only it's hard to tell what will soon be preferable. Depending on your mana and output, you might instead put 3 points in Improved Shields and two points in Acuity. If you really lack mana, you could even remove Acuity completely and take Telluric Currents instead. It really is completely dependent on your gear and preferences. Also, the one point in Cleanse Spirit could be put somewhere else, but I figured, if I need to cleanse him, he is probably taking damage. Basically, give it some thought and redistribute as you feel is needed.

This is a bit easier to chose, but there's still some options left. For prime Glyphs, you should probably go with Earth and Water Shield. As for the third one, both Earthliving Weapon and Riptide are viable, but Earthliving Weapon more so. You could also go for Shocking if you feel that using Shocks is taking to much of your healing time.

Major glyphs are pretty straightforward. Take Chain Heal, Healing Wave and Healing Stream Totem It will give you some flexibility and improve your performance.

For minor glyphs, this is really completely your choice, but I will probably take Astral Recall, Renewed Life and Water Breathing, simply for the convenience.

Gear, Reforging, Gemming, Enchanting
First of all, you will be using mail now. Sorry to say, but if you had cloth and leather pieces, you will need to find some replacements as the 5% bonus is good. 

Other than that, the gemming will remain the same except SP is replaced with Intellect. You will probably be using the Frost relic from now on, as relics don't give you special procs anymore and are simple gear items instead. 

You will probably be able to keep your old enchants without much issues, but you could get Brilliant Spellthread, Arcanum of Blissful Mending and Greater Inscription of the Crag now.

As for reforging, there are no caps to reach, but do try and track your haste levels to see when you can reach certain thresholds and reforge accordingly. 

OK, we are out of DPS and Tanking waters so I rally can't help to much here. There is no "rotation" or priority system to follow. Heal as needed and pick the right heals for the right situation. Don't waste mana and be smart. All that I can say based on the news is that you will be shocking allot and maybe electrocuting if you picked the talent. 

Well, I believe this would be it for my shaman guide. As I said, healing requires me to test things out, so I really can't decide on allot of things based just on numbers. You will have to change the way how you heal, that's for sure, and in this case, the best tip I can give is to practice. 

Monday, 18 October 2010

Patch 4.0.1 Death Knight Tanking

My DK was the third alt that I got to 80 and she was going to be my exclusive banker, thus the girl name that doesn't follow the rules of my other alts. I wanted to have her as a tank so I can do dailies and the weekly raid fast without wasting to much time on queues and trying to find a group. Before this patch, she was a frost tank and it went well for heroics and weekly raids. Thing have changed!

Now, keep in mind, this is all theoretical, as I am unable to play. This is what I would do in theory, but I have no idea how it would work in practice. Once I fix my hardware issues and start to play again, I will update all of my guides and try to make them as short and as simple to follow as possible. I'm not trying to do statistics here, I just want to make quick and easy "cheat sheets" so people can look up information in a hurry. If you want in-depth stuff, go to ElitistJerks or something.

First of all, Blood is the tank tree now. No Frost, no Unholy, just Blood. Period. I find this a welcome change as it will ease balancing and make it easier to understand for newbies. As for those who complain that the class isn't unique any more, go cry in a corner somewhere.

There are several ways  I could go with the spec here, but I think this version of 31/0/0 would be the core. As for the rest of the talents, we have a few choices. Keep in mind, Scarlet Fever and Abomination's Might are pretty much interchangeable, based on raid composition. If both is covered, you could take Blood-Caked Blade for threat or Hand of Doom for some utility.

As for the remaining 5 points, you could go allot of ways. There's 3 potential points in Epidemic, so you can keep your diseases up easier. Then you can add some to Unholy Command, but both of these are probably better choices in dungeons than in raids. You could also take both Scarlet Fever and Abomination's might to cover more areas in your raid/group, or put some points in Blood-Caked Blade to increase your single target threat.
For prime glyphs, good choices are Heart Strike and Rune Strike for more damage and threat, and Death and Decay for more AoE threat. There is also the option of Death Strike if you prefer to focus on single target.

For major glyphs, we have a few more choices. You could take Dancing Rune Weapon for more threat on cooldown, Vampiric Blood and Rune Tap for healing, Bone Shield so you can react faster and Blood Boil, Pestilence and Death Grip for more range, and better AoE. Anti-Magic Shell can also be situationally a good choice, as well as Strangulate.

As for minor glyphs, just pick what you like and what you feel like it might be useful. None of them affect your performance that much, but they actually seem fun.

Just remember, you learn glyphs now and always have them, so remember to switch when needed (those dusts aren't that expensive).

Stats and Reforging
Basically, if you have to much hit or expertise, reforge to other stats, based on what you need. You can't reforge to stamina so there really isn't a perfect answer for this. Still, Mastery probably is the better choice to reforge to. Once you get Expertise and Hit to cap values, you should probably reforge the excess to Mastery. You don't really need to be hit capped to tank, but you might as well if you got the gear. Extra threat is always welcome and gives you the chance to worry about other things.

In ICC, it's still Stamina all the way, nothing has changed there. If the socket bonus is 12 stamina or more, then take it, otherwise, don't bother. Use expertise, hit, dodge and parry in combination with stamina to get the bonus (green and purple). 

This really isn't as simple to explain as DPS priority/rotations, but let's try. Basically the best way to spend runic power is with Rune Strike. It causes the most amount of threat per point spent, by far. For AoE, Death and Decay is your friend, but keep in mind it will be up 50% of the time at best. If you took Crimson Scourge, Blood Boil will be a good addition here. Overall, Heart Strike will be the best choice, but you should really switch it up based on the situation.

Put diseases early and don't let them drop. Don't worry about clipping them, we aren't warlocks. If you have Scarlet Fever and Crimson Scourge, the best way to refresh diseases will always be Pestilence.

This one seems complicated, but the basic premise is simple. Use cooldowns as required. You have a wide array of choices and so pick the ones that are best for the situation. Also use your Rune Taps when needed. It's better to reduce your threat/damage output for a while than to die, the same goes for Death Strike. Summoning the Army of the Dead actually also grants you damage resistance while channeling, so keep that in mind for emergency situations. 

Most importantly, KEEP BONE SHIELD UP! 

So let's put all of this to practice. This is how you should start combat:
  • Apply diseases. Outbreak can be a quick and easy opener and it will leave your runes untouched, so you can then start with the hard hitters right away.
  • If you are the one with Scarlet Fever, use Blood Boil early and keep the debuff active.
  • If there's no emergency, just use Heart Strike. If there's more than 4-5 targets, use Blood Boil instead.
  • If you think it's getting tough, use Death Strike
  • If there's more multiple targets, Death and Decay. 
Well, that's about it, I hope it helps. Just remember that I had no way to test this. If you have something to add or you feel like something is wrong, let me know and I will correct it. You probably won't be getting a DPS guide for Death Knights for me, since, other then leveling, I have no experience with it.

Sunday, 17 October 2010

Affliction Warlocks in 4.0.1

Since the warlock was my first alt, I thought I should also write a quick guide about affliction, the spec my warlock uses. Some of these things can be applied to the other two specs, but not all of them.

31/0/5 is what I will be using before Cataclysm. Again, talents are easy to pick now and most of the optional stuff really is optional. Both the Drain Life and Shadow bolt approach are viable now, but Shadow Bolt really is more effective so if you wish to maximize your output, you should go in that direction.

Nothing to think about here, use Haunt, Lash of Pain and Bane of Agony as prime glyphs, Life Tap, Soul Swap and Shadow Bolt as major glyphs. Take whatever you like as minor glyphs. Obvious from the choice of glyphs, the Succubus will be our pet of choice now. If you decide to use Drain Life instead of Shadow Bolt or if you have more than 1400 haste, the Life Tap glyph is not needed. 

The Chaotic Skyflare Diamond will be your meta of choice. As for others, try not to break socket colors and use a Veiled Dreadstone in blue sockets. Once you reach the hit cap, switch to pure +20 Intellect, as no socket bonus is worth 10 Intellect. As for yellow slots, use a Smooth or a Quick King's Amber if the bonus is more than 3 Spell Power, otherwise, just go for pure Intellect. 

Spell Priority
Stat Priority
  • Shadow Bolt: Hit (17%) > Intellect > Haste > Spellpower > Mastery > Critical Rating
  • Drain Life: Hit (17%) > Intellect > Mastery > Haste > Spellpower > Critical Rating
Reforge critical rating to hit and mastery as much as possible. Also remember that you will need 2 blue gems for your meta requirement, so you should make those +hit gems. Basically, fill your blue sockets with +hit/+int, then reforge your +crit to +hit until you reach the cap, then reforge crit to haste and if you can't reforge to haste, reforge to mastery.

Additional Tips
  • Unlike all your other dots, do not refresh your Bane of Agony while it's still on your target, because the damage it does ramps up nearing the end of it. Wait for it to run out and then recast it, or you will miss on some heavier ticks. 
  • Feel free to use Shadowflame if the situation allows it, as it's damage has been ramped up. 
  • Doomguard and Infernal have now become guardians and you can use them, on cooldown, beside your pet. Just consider them as damage cooldowns. The first one is for single target, while the second one is for AoE. Their strength is based on your stats at the moment of summoning, so try to chain up some trinkets or something before summoning them. Also, they will attack targets with the bane spell, so make sure you cast one before using them.
  • Enchanting pretty much remained the same, as far as I can see so there are no new enchants to consider
All of this is purely theoretical. I cannot play the game at the moment, due to hardware issues so I'm just following logic, based on the info I have outside the game. If you feel I am mistaken about something, please let me know and I will check and correct it if needed.

Saturday, 16 October 2010

Retribution Paladins in 4.0.1 and Cataclysm

 Our class has changed allot in this patch. The mechanics are pretty much flipped upside down and we are more like rogues than our old selves. Allot of people have questions, so I will try to answer some of them.

I will probably be going with 3/2/31 for now while planning to put points into Arbiter of the Light and Blazing Light on 85 leaving me at 7/2/31. This leaves one point in the end, so you can pick it for yourself. I plan to put it in Rebuke to increase my utility. An extra interrupt is never a bad thing. Some of these talents are optional, but you should be able to figure that one out for yourself. Talents really are a no-brainer with Retribution. 

It looks like we will be gemming pure strength only now and in Cataclysm. This hasn't changed but it does look like there might be something in gemming strength/crit or even strength/haste in some situations. For the absolute optimal gemming, we will have to wait for some theorycrafting.

As for the meta gem, the Chaotic Skyflare Diamond will probably be the way to go now.   

Everything should stay to same here, except for the cloak. Our new cloak enchant at 80 will probably be the Greater Speed one.

2 T9 and 2T10 is still the way to go before you can get 4 T10. It gives a flat 10% increase to all our damage sources. Also, with agility not being our thing anymore, we should all be switching to the strength version of our Ashen Verdict ring. The same goes for all other agility gear. Also, WEAR ALL PLATE! The 5% strength bonus is big.

First of all, reforge to get to 8% hit cap. After that, cap the expertise (26). Once you get those two down, reforge to haste until you reach that cap. After that, crit is priority. Now, for the haste cap, it's not as easy to calculate so check out Elitist Jerks and RetributionPaladins to figure it out. Basically, you want Crusader Strike to drop to 3 seconds so you can do CS > Filler > CS without losing anything. In ideal cases, that would require 1015 haste, but since we have latency to worry about, the number fdrops to about 750haste at 100ms or 510 haste at 200ms of latency. All of this will change with the new spell usage background mechanic Blizzard will be implementing, so I'm not sure how those values will work out.

You use the Seal of Truth on bosses and Seal of Righteousness on trash and AoE packs. As for blessings, it's Might unless the group is caster heavy, in which case you use Kings. If you need to close in on an enemy, use Judgement now unless you have Art of War stacks, in which case you use Exorcism. Also, paladins have utility, a good paladin will make use of that, so use Word of Glory when you see someone needing it. Any good DPS should have raid frames in a visible place just like a healer. A Flash of Light every now and then isn't that bad either so if it's needed, use it. Keeping another person alive at the expense of some of your DPS is always worth it.

Now, we don't have FCFS anymore so our "rotation" now is CS > filler > CS until we hit three Holy Power and then a finishing move is used. The choice of the finisher depends on the situation. If we are fighting less than 3 enemies, use Templar's Verdict. For more than three, Divine Storm should be your choice. If someone needs emergency healing, use Word of Glory. Once we start leveling to 85, we will also have Inquisition, but no need to worry about that for now. As for the fillers, they actually are FCFS so the priority would be Judgement > Exorcism (with Art of War) > Hammer of Wrath > Holy Wrath > Consecration, if I'm not mistaken. Just keep in mind, once you get enough haste, you will only be using one filler in between Crusader Strikes so just use the one that does the highest damage. Also, you won't be using Consecration that much, so don't worry about it.

Other than that, we have a new cooldown and our old one has changed a bit. Avenging Wrath is now usable at any time and it lets you use Hammer of Wrath regardless of enemy health. The new one is Zealotry which boosts your Holy Power production for 20 seconds. Use them when you think it's smart and, but be sure to use them as many times in a battle as possible.

Well, that's about it. If I missed anything, let me know. Retribution has been a little low on DPS on day one of the patch, but some quick hotfixes changed that, so you should be fine in toping the charts now. Enjoy!  

Thursday, 14 October 2010

How are things?

So, the new patch is out and the auction house rush is probably subsiding on most realms.

Since I couldn't make use if it myself, I'm wondering how things went for the rest of you. All around the blogosphere, people are reporting huge profits from glyphs and slightly less huge profits from gems and other items. Well, how did things go for you? Did you make or lose money? Did you learn anything?

Other stuff happened two. Some of the classes have completely different play styles now. Some have been boosted, while others nerfed in damage. Of course, Blizzard will fix these things soon, but the question remains. How did it go for you and your class?

Throw me a bone here guys! I can't play myself, so I would at least like to hear how others are playing. :D

Also, what are your plans for the next month and a half? The events will probably be starting soon, but my guess is, they wont push them together it Hollow's End.

Wednesday, 13 October 2010

What experience teaches us...

Allot of people aren't really aware that there are new ways to gain experience in Cataclysm

Aside from the obvious new dailies, you will now be getting experience from gathering professions, archeology. How much you get seems to depend on your level, your skill level and the level of the thing you are gathering.

Some examples for a level 80 would be:

  • new dailies - around 23.000xp
  • level 80 mob kills - around 4-5000xp
  • intro level cataclysm herbs - 4-5000xp
  • archeology fragment - around 23.000xp
  • archeology site cleared - around 70.000xp
According to various sources, ore seems to be broken in the beta right now, but my guess would be the same amount as with herbs. In any case, it seems that just by leveling archeology, you can get a level or two. I'm not sure how this scales to lower levels, though.

A good idea might be to get 25 daily quests from Wrath endgame and complete all of them, but not to turn them in. That way, you get a nice start once the level cap goes up to 85. Blizzard might decide to stop you from doing this, though, so don't put all your hopes into something like that.

Tuesday, 12 October 2010

Addon Nerf!

If you used QA3, like me, you will notice an issue with the new patch. Automated posting, sadly, is not working anymore. Blizzard has protected the auction posting APIs, which means that any automated posting is now broken. The only fix would be to add a confirmation dialog for every new item (you can still post multiples of the same item). Sadly, this is against the QA addon policy so the addon is/will be broken.

Of course, this isn't the end of the world. You can still post extremely fast by clicking the "Yes" button. The problem is, QA3 won't have this button, so we need a replacement. Thankfully,  Shadowed, the author of the addon has changed the license, allowing anyone to modify the addon as long as they reference that it was originally QA.

Sapu94 has, quite soon, taken the QA code and made AuctionProfitMaster, which is basically just QA with the confirmation dialog. For now, you should probably try that one, and in the future, we will see. There are a couple of projects in development, some of which look very promising.

In other news, I hope you guys stocked up on low priced rare gems so you can use them tomorrow (or today in the US) to make huge amounts of epic gems and sell them. Depending on how big the demand for them is, you should also bare in mind the option of selling the rare gems themselves at a profit, as their price might skyrocket to (it already did on many servers).

Also, Glyphs! :D

Monday, 11 October 2010

Mount Scaling.

This is something that is rarely spoken off, but I read from several sources that mounts in Cataclysm will be scalable. This would mean that, for instance, the normal speed land mounts would become epic speed land mounts, once you learn the next riding level at level 40. Likewise, the normal flying mounts would jump to epic flying speed, and then the "extra epic" speed, again, once you learn the required flying skill.

If you ask me, this is great. Some of those normal speed mounts look pretty good and it would reduce the clutter in the mount menu, since you can pretty much click any mount without wings and it's OK. It also increases our options at all levels. What do you guys think?

Sunday, 10 October 2010

Faster Leveling...

So you are leveling your fifteenth alt and it's getting a bit dull? Well, you could do some stuff that makes leveling a bit faster. For instance, once you reach a high enough level to queue for a new dungeon, take a few minutes to travel around Azeroth and take all the quests you can for that dungeon. Take it one step further, even. Start leveling in zones connected to the right dungeons. You will get some more advanced quests and you will lose less time on traveling around.

Secondly, make use of the cloth turn in quests, if you have the cash. They are quick and easy to solve and will give you a nice experience boost. Just remember, only the first runecloth quest for each faction gives you experience. No use in doing it more than once.

Thirdly, once you get to 57, go to the Eastern Plageulands and do all the turn ins you can there. Dark Iron scraps, Cores of Elements, anything you can buy on the auction house, you buy and it will probably give you enough experience for the last level before outland. It usually does for me, but I'm not sure of the exact total you get.

Other than that, make not of quick and easy quests you can do just by traveling around or getting something of the auction house. They might not be worth it on this character, but you can get stuff in advance for the next character you will be leveling.

Now, if you really want to take it to extremes, try leveling a few alts at once. Leave them at inns so they can get rested bonus and simply queue a random dungeon ever now and then to make use of the bonus. You could be leveling one alt normally, and just do randoms every few days on others. It might not be the fastest way to get them all to the cap, but it will give you most for the least amount of time invested.

I am aware some of these things will change now that Cataclysm is around the corner, but if you have the right mindset, you can find similar opportunities even in the revamped world.

Friday, 8 October 2010

Gear Shopping!

There is a simple to increase your gold amount when it comes to buying gear on the auction house - just don't do it. Seriously, just don't. Leveling is easy and fast as it is. There is no reason for you to waste your money on gear that you will replace within a few hours. I know you feel that you will be able to level up faster if you invest in it and this will help you reach the cap faster and allow you to make more gold, but for the most part, it simply isn't worth it, unless you are rolling in gold already.

Now, if you are rolling in gold, just go for it. There is no point in having allot of gold if you don't use it. Heck, my last two alts have set me back 2-3 thousands each before they got to 80. Just don't do it if you are low already.

Now, I can think of an exception or two for this advice. If you are a spell caster at a low level, got to the auction house and buy one of those low level wands that enchanters make. It will make your leveling much simpler, all the way up to level 20. Those wands do plenty of damage and cost no mana to use, so you will have less downtime and level faster. Just remember that there is a point where you should start using spells exclusively. No one likes a wanding warlock in Uthgarde Keep.

Another exception would be if you are leveling as a tank. The Northrend low 70 tanking set is great and will really help you stay alive, so you should probably invest in it. You probably could make it without it, but you will make the lives of your party members much easier. Also, feel free to fill those gem slots with some blue or even green stamina gems. They might not be as strong as epic, but they will provide a nice health boost.

Blacksmiths should also be aware of the above tip. People buy those tanking sets, so make sure you check if you can turn that fact into profit.

Thursday, 7 October 2010

Other rare recipes...

The other day, I tried to shift your attention to cooking recipe's you get from quests and how well they sell.

Well, this time I would like to point out that the same applies to all other rare recipes. You should keep an eye on those. Scan the auction house for them, check every recipe you get as a drop, pretty much everything you cant buy from a vendor.

Most of those things usually sell for a good price on the auction house, especially stuff that cannot be farmed. A good example would be Recipe: Heroic Potion. This one, while somewhat farmable, is extremely rare and sells for several hundred gold each, sometimes even over 1000.

A decent way to get some rare recipes is from Sealed Scroll Case which you can get in Zul'Aman (more info on the wowhead page). Just remember a basic rule, if you have seen it for the first time and you already have a level 80, then it's probably rare.

Wednesday, 6 October 2010

Raids in Cataclysm

If you have been following the news, you probably already know that there wont be much difference between 10 and 25man raids in Cataclysm. You will get the same loot, just more in 25 and you will even be able to split a 25man raid lockout into two separate 10man lockouts. Off course, allot of hardcore guilds are against this.

Well, I'm not. You see, I'm the type of player that likes pretty much every aspect of the game. I don't wanna be awesome at just one part and only do that, I prefer to do a little bit of everything. This change is perfect for me. I will be able to do the raids for the week and I still wont feel to burnt out to do other stuff.

As for the completely hardcore guys, I guess they will have to find something to do with a few of those extra nights they will get.

Tuesday, 5 October 2010

Cooking Recipes!

If you payed any attention while leveling, you probably noticed a number of cooking related quests which reward you a cooking recipe and a stack of the food the recipe is for in return for gathering some reagents.

Well, in my experience, those recipes can sell for a nice sum on the auction house. If you are leveling alts and you have no interest of getting all the recipes for them, you might consider not wasting those on yourself and selling them for some extra cash. If nothing else, it will slightly decrease the pressure on your mains pockets. You can always buy the same recipes back when you are rolling in millions from all these awesome tips you are getting. :D

Monday, 4 October 2010

For the farmers out there...

While I do prefer making gold on the auction house, most of the WoW community still makes money mostly from farming and daily quests. Well, in case you want to try for some quick cash, there is a spot in Westfall that might interest you. On the coast of Westfall, around the most wester part of it, there's a spot where crabs spawn. Now these aren't critter crabs, but your regular, area level neutral mobs. When you kill them, they crawler claws, crab meat and clams, which give you clam meat. All of those things are usually in high demand, as they are the the key materials in some cooking recipes that are really good for leveling.

Now, they usually don't sell for to much, but the thing is that this area spawns them incredibly fast. You literally can't kill them fast enough. Within 30 minutes of farming, if you are good enough, you can have a couple of stacks of each item, which transforms into some decent money, especially if you just rolled a new character on a new realm or something.

Happy farming!

Saturday, 2 October 2010

Go to Zul'Gurub!

In case you didn't know, Zul'Gurub will be gone in 4.0.3. For those bad with numbers, that is not the upcoming patch, it's the one after that.

Why should you go there? Well, if you want to get the exalted title at one point, Zul'Gurub rep is pretty easy to get. You can get those bijous and various other turn in items and, even better, you can go in, clear the trash, go out, reset, etc. In any case, it wouldn't be a bad reputation to get to exalted.

Also, you might get one of the mounts.

Also, since other people will probably be doing this, those bijous and coins might actually sell well to.

In any case, if you are mostly trolling in the trade chat, go to Zul'Gurub, it's worth it.