Now, on the other hand, I don't like tank-and-spank fights any less. While the first type seems annoying and tedious, the second is just dull. There's nothing fun about it. Most decent raiders fulfill enough of their potential to turn this type of fight into a simple gear check. There's no challenge whatsoever.
This is why I prefer fights where you can mess up in many places, but none of these mistakes should be fatal on it's own. Maybe you fail to interrupt a spell, so the boss gets stronger for a while, or he does a ton of damage suddenly, but you can get through it, once or twice. Mess up to many times, or in to many different areas and you lose, but mess up a couple of times and you can make up for it somewhere else. Sadly, I'm not really sure there's a boss in this game that does this perfectly. I'm not even sure if it's possible with the current state of the game, but this is what I would like. I would like a game that's challenging, but fair. A game where every mistake lets you know you made it, but gives you a chance to fix it. That way, overall skill would make the biggest difference, and I would feel more motivated to improve myself and try harder.
Total Biscuit touched this topic in a recent mailbox video of his, while talking about Demon Souls. This is why that game is good, even though its hard - because it's constantly being fair, no one is being cheated into failing.
- Greedy Goblin talks about dance (check his previous posts to)
- Total Halibut on why Demon Souls hard is good hard